Saitama


 * -|Post-Training=One_punch_man_saitama_sensei_render_by_ayakayukihiro_d9jjfvx-fullview.png"Do you honestly think you won't get any stronger for the rest of your life? Instead of sitting around frustrated, it's better to keep moving forward. I'm going now. Today is a special day in case you didn't know. The market is selling veggies at 30% off."

- Saitama to Glasses


 * -|Pre-Training=Saitama_Pre-Training_Propless_TR.png"You see, I never wanted to become a salaryman, I wanted to become a Super Hero that blows away stereotypical villains like you... with One Punch."

- Saitama to Crabrante after realizing his true goal in life.

Summary
Saitama (サイタマ, Saitama) is the main protagonist of One Punch Man and the most powerful being to exist in the series. Saitama faces a self-imposed existential crisis, as he is now too powerful to gain any thrill from battle.

Initially just a hero for fun, Saitama later registers to be a professional hero for the Hero Association and defends his home in Z-City from monsters, villains and other threats.Under the Hero Association, he is assigned the hero name Caped Baldy (ハゲマント, Hagemanto; Viz: Bald Cape) and is currently ranked 39 in the A-Class in the webcomic, and ranked 7 in the B-Class in the manga

Powers and Stats
Tier: At least 9-B | 8-B | At least 5-A, likely far higher

Name: Saitama

Gender: Male

Age: 22 (Pre-Training) | 25 (Post-Training)

Classification: Human, Hero

Hero Class: A-Class (Webcomic) B-Class (Manga)

Attack Potency: Wall level (Ripped out Crabrante's eye in rage) | City Block level (Broke his limiter and going through the process of fully removing it, became strong enough to effortlessly one shot both Light Pull Cord and even 170,000 Year Magicicada Nymph.) | At least Large Planet level (Casually overpoweredBoros'Collapsing Star Roaring Cannon attack while holding back), likely far higher

Speed: Superhuman (Outsped Crabrante) | Supersonic (Saved a child this fast.) | At least FTL

Lifting Strength: At least Normal Human | At least Athletic Human | Class T  (Effortlessly threw the Monster Association Base, which is comparable to Z City in size, into the sky for a few minutes)

Striking Strength: Wall Class | City Block Class | At least Large Planet Class, likely far higher

Durability:  Wall level (Even as a child he survived that.) | City Block level | At least Planet level, likely far higher

Stamina: Extremely high (Has not exerted himself even once so far)

Range: Standard melee range. Extended melee range with Tie | Standard melee range | Standard melee range. At least Planetary with shockwaves

Intelligence: Average (Saitama seems to be single-minded at times, chasing a mosquito relentlessly even after sustaining a blast that destroyed his clothing completely. Due to his laid-back attitude, he lacks any sort of refinement in his techniques and is primarily a brawler in combat, simply punching a target until they're blown to pieces (which he usually does not need due to his overwhelming power). Additionally, he is lacking academically, only barely passing the hero exam due to his poor score on the written exam. Nevertheless, he displays great control over his speed and strength, stopping his fist within a hair's breadth of Genos' face to avoid hurting him and generally holding back in fights to prolong them. He has shown to be a good judge of character, however, being able to tell people's real motives (such as Garou and Fubuki) quite quickly.)

Weaknesses: He doesn't take anything seriously initially, and tends to hold back to possibly prolong a fight. Saitama has no true martial arts training, as he simply just fights, and is possibly unable to breathe in space as well as being susceptible to diseases.

Overwhelming Strength: Saitama possesses seemingly limitless physical strength and is capable of effortlessly defeating powerful monsters and villains with a single, nonchalant punch (although this strength is not limited to punches). Saitama's punch is so powerful that many enemies simply explode when struck. He is also shown to be able to effortlessly destroy walls and buildings. An example of this casual, yet overwhelming offensive power occurs when Saitama launches himself from the top of a building, blasts right through a city-sized meteor with a punch, lands safely, and just calmly decides to go home. Another instance is when Sonic tries to slice Saitama's head in half with a steel sword, but Saitama stops the sword by catching it with his teeth, effortlessly shattering the blade with the power of his jaw. Also, in the intro, Saitama was seen jumping to and fro at high speeds in the vacuum of outer space with just sheer strength, despite the fact that one would require a solid object to move there at all. When launched from Earth to the moon by a strike from Boros, he used his jumping power to return to Earth in mere moments, causing a huge shock wave and immense tremors on the surface of the moon upon departure, as well as on Boros's ship upon landing. A "normal" punch from him is shown to be very fatal, even to someone as durable as Boros. A single "serious" punch from him is able to somehow counter Boros's destructive energy beam attack, and split the sky in half along the whole planet effortlessly, and even then, Boros, who was the fatally injured victim of said move, said that Saitama had plenty of strength to spare and that he did not even try to give it his best shot. Saitama has shown to be able to control the strength of his attacks but still tends to go overboard, occasionally causing mass destruction in the aftermath. Saitama is capable of destroying the Earth if he wanted to. His strength has been said by numerous characters to defy reason.
 * Enhanced Leap: Saitama's inability to fly is somewhat compensated by his immense leg strength, allowing him to leap tremendous heights and distances at high speeds. This can be seen when Saitama smashed his head through the ceiling of a gymnasium during the hero tryouts simply by jumping. He was also able to smash a building into its foundation just by leaping off from its roof. His greatest feat in this regard, however, was when he leaped from the surface of the moon and ended up back on Earth at a specified point, leaving a crater on the moon's surface in the process. He is also able to jump while still in the air, adjusting his angle of ascent or descent thanks to his amazing power.
 * Shock wave: As shown in his practice bout with Genos, Saitama can control and direct his power in the form of a massive shock wave that comes from his punches. He uses this to show Genos a glimpse of his true power, but stops it before actually punching Genos, with the shockwave from the attack completely annihilating the mountain behind him.

Afterimages: Saitama's speed allows him to create afterimages of himself. He first used this during his training bout with Genos. He was also able to create an infinite amount of afterimages during his fight with Speed-o'-Sound Sonic.

Invulnerability: Saitama can withstand blows from extremely powerful beings such as Carnage Kabuto without suffering a single scratch or feeling any pain. No character has been able to damage, or even physically harm Saitama. When Genos created a huge, spherical blast of flame to kill Mosquito Girl's mosquitoes, Saitama remains standing right next to him completely unharmed, unperturbed and very dirty (though his clothes were burnt). He also survived being kicked to the moon by Boros in his fully powered state, and going from the Earth to the moon and back with little to no damage from leaving and entering the Earth's atmosphere (only his clothes were burnt). He even survived the harsh conditions of outer space unscathed during his brief time on the moon. It has been shown that, despite the dangers of holding one's breath in space, Saitama can do so with no negative effects on his body. Enhanced Lung Capacity: Although Saitama cannot breathe in space, he has considerable control over his breath. Even in outer space, Saitama manages to hold his breath effortlessly, and he even made a jump back to the Earth from the Moon in seconds with no signs of suffocation.
 * Immense Psychic Resistance: Fubuki noted that Saitama is virtually immune to any psychic attacks and very resistant to being manipulated due to his astonishing willpower. It is noteworthy to know that his muscles merely "twitched" when Tatsumaki used her psychic powers on him and that she wasn't able to keep Saitama up in the air for more than a few seconds because he was "too heavy". This demonstrates that Saitama is not completely immune to the effects of psychokinesis.

Vacuum Adaptation: Saitama's body has been shown to survive in the vacuum of space unscathed for at least a brief period of time. Several factors like a lack of atmosphere and increased exposure of radiation are at play here, although Saitama was not affected by any of them.

Temperature Immunity: Saitama is immune to all types of temperature-based attacks. In fact, he is immune to the effects of temperature in general. When Genos created a huge, spherical blast of flame to kill Mosquito Girl's mosquitoes, Saitama remained standing next to him unperturbed and completely unharmed (although his clothes were destroyed). Saitama was unharmed by the intense heat effects caused by atmospheric re-entry after being kicked to the moon by Boros. He has also been shown to be unaffected by Orochi's fire-based attacks in his ultimate form, which could crumble or even destroy a city, if not multiple. Saitama was also able to withstand Withered Sprout's freezing attacks, which were capable on incapacitating 1 C-Class hero, 1 B-Class hero and 1 A-Class hero with ease. The attacks were so strong that the A-Class hero Smile Man thought them to be on par with the likes of a Dragon-level monster. This ability can be attributed to Saitama refusing to use either the air conditioner or heater during his training.

Pain Suppression: Before gaining his overwhelming power, Saitama was still able to suppress pain. This has been shown on numerous occasions dating all the way back to his days as a middle school student, taking a beating from two upperclassmen and, later, a Wolf-Level monster Piggy Bancon. He then got back up when the bullies could not and chased after the monster for his money. Other similar feats include taking strikes from Crablante during his training as an adult among others.


 * Air Manipulation: Saitama's unbelievable strength gives him the ability to create large gusts of air. Saitama has demonstrated the ability to control how much wind he generates from his strength when he put out the small fire that was beginning to consume the mediocre ability users.

Expert Hand-to-Hand Combatant: Despite having no formal training, Saitama is a very proficient and adept hand-to-hand combatant, thanks to many fights with monsters and villains during his training, he's got a lot of fighting experience and developed a good deal of fighting skills. Due to his immeasurable power and boredom, he doesn't usually care about technique and makes use of flawed basic attacks. As Garou notes, most of his usual moves are wasted and lack finesse; however, once serious, Saitama becomes a very skilled and powerful fighter. Saitama mostly uses improvised fighting techniques to take down his enemies. His combat skills allowed him to defeat many criminals and monsters even before gaining his immeasurable power. His fighting style is, unlike the likes of Garou, Bang, Bomb and Suiryu, quite simple but solid when backed with his immeasurable power. He can easily read, counter and strike moves and techniques from fighters with far more experience and training than him. Even Suiryu, a skilled martial artist, commented on his fighting prowess during their fight, noting that he had real fighting experience. He is also able to skillfully combine his superhuman abilities to overwhelm his opponents and even use the environment around him to his benefit. He also uses karate chops and grappling moves to take down villains he doesn't want to kill, or just to knock out people who pick on him.

Improvisation: Saitama is very proficient with improvised weapons, such as when he killed his first monster by deftly using his tie to grab the monster's eye and tear out his intestines. He is proficient at improvising in general, whenever he can't solve a fight with a punch or directly can't punch his foe, he always comes with a solution with one way or another and uses very unique moves that are supported by his immeasurable power. Some of these instances are with his Serious Table Flip and his Serious Headbutt.

Extremely High Accuracy: Saitama seems to have almost perfect precision since anytime he focuses on a target, he always strikes it. He is able to turn a rock into a deadly projectile that hits its target, as shown when he killed Geryuganshoop. He had no trouble landing directly on Boros's ship from the moon, even though the angle to return to Earth was extremely small, leaving very little room for error.

Normal Series: Saitama's Normal Series consists of techniques in which he puts very little effort into attacking. Even though his attacks are loose in this style, most opponents tend to be finished off easily due to Saitama's extreme strength and speed. Serious Series (必殺マジシリーズ, Hissatsu Majishirīzu): In Serious Series, Saitama still attacks without putting in much effort. But Saitama's face looks more serious when he performs Serious Series attacks. Saitama does not actually consider these moves to be anything special. Keen Perception: Saitama is amazingly good at reading people's fears and real motives with just a look, as well as the reason they are how they are. He proves this many times by reading people like Fubuki and Glasses. He also quickly finds out about King's lie, but decides to keep it a secret. However, he is usually good at this only when he gets serious. He is the first to acknowledge Garou's true thoughts and insecurities and realizes that the hero hunter never wanted to become a monster, but rather a hero.
 * Normal Punch: Saitama punches his opponent. Even though Saitama puts very little to no effort in his punch, it is still strong enough to kill almost every opponent, including Dragon-Level threats, blowing apart their bodies, crushing their skulls and bones or even beheading them. When facing humans however, Saitama holds back greatly, only using enough strength to knock them out. One of these punches was strong enough to tear apart one of the subterraen people (although this only happened in a dream of Saitama's)
 * Consecutive Normal Punches (連続普通のパンチ, Renzoku Futsuu no Panchi): Saitama launches a volley of quick, single-handed punches from his right hand. These blows are powerful enough to blow strong or large body types apart into pieces. Depending on the power of the attack, this technique can occur in an instant
 * Two-Handed Consecutive Normal Punches (両手・連続普通のパンチ, Ryōte Renzoku Futsū no Panchi): Saitama launches a volley of quick punches from both hands instead of one.
 * Serious Punch: (マジ殴り, Maji Naguri) Saitama throws an extremely powerful punch. The full extent of this attack is unknown, as it has never directly hit an opponent. It was so powerful that it completely negated Boros's Collapsing Star Roaring Cannon, a beam capable of wiping out an entire planet. The shock wave from the punch alone was powerful enough to part the clouds on a global scale, as well as deliver the final fatal blow to Boros. The dying Boros also declared that Saitama's fatal attack on him was not even anywhere near Saitama's true power and that Saitama was still holding back.
 * Serious Side Hops (マジ反復横とび, Maji Hanpukuyokotobi): Saitama rapidly hops from side to side, creating a wall of afterimages. He is able to walk forward while doing so, and the shock waves caused by it were enough to easily rip through Speed-o'-Sound Sonic's Ten Shadows Burial.
 * Serious Table Flip (マジちゃぶ台返し, Maji Chabudai-Gaeshi): Saitama digs his fingers into the ground and flips a large amount of ground thousands of meters into the air. He first used this technique against Awakened Garou, and the effect was so great that Garou's sense of gravity and balance was severely warped.
 * Serious Headbutt (マジ頭突き, Maji Zudzuki): Saitama headbutts his target. He uses this to counter a punch from Garou and break his arm.

Strong Teeth: In one of his fights with Sonic, the latter attacks him with a sword, which the caped baldy replies via biting and destroying said sword with no effort.

Intimidation: While he doesn't seem particularly scary, those who know about his abilities show fear of him. Saitama can emit a "powerful aura", which makes his foes tremble and become pressured, as Sonic and Genos were left amazed and terrified by his aura. Saitama is able to invoke fear in those he dislikes or who bother him by merely threatening them.

Indomitable Will: Saitama has been shown to possess incredible willpower. It is most evident in the flashback to his hero training regime. Even if he was in great pain, or could barely move, or vomited blood, he continued his training. Through sheer willpower and effort, he removed his natural limiter. Saitama's willpower is also evident in his fight with Tatsumaki. Saitama's strength of will is directly connected to his psychic resistance. Tatsumaki, arguably the strongest esper on the planet, was unable to bend Saitama or lift him into space, exclaiming for the latter that he was "too heavy", although this was while she was injured.